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==Design and Development== [[File:Duelist 1 Legends advertisement.png|Right|thumb|Early advertisement in [[Duelist]] #1, hinting at a card called <c>Defy Death</c>]] ''Legends'' was designed by [[Steve Conard]] and [[Robin Herbert]] in Vancouver, after they were introduced to an early version of [[Magic]] by [[Richard Garfield]] at the [[Wikipedia:University of Pennsylvania|University of Pennsylvania]]. They quickly became addicted and started making their cards for fun on their own time, based on the epic fantasy that both of them enjoyed.<ref name="History"/> Many of the ideas for ''Legends'' came from notes taken by Conard on the Wizards' Christmas recreational outing to Mt. Rainier. One of those ideas was to create a more unique, heroic kind of creature that would have a sense of depth and strength. This led to the creation of [[legendary]] creatures, as well as other mythical-sounding creatures, such as <c>Hell's Caretaker</c> and <c>Evil Eye of Orms-By-Gore</c>. Many of the ideas used for legendary creatures came from the ''[[Dungeons & Dragons]]'' campaigns enjoyed by those involved.<ref name="History">{{DailyRef|history-legends-2002-03-04|The History of Legends|[[Steve Conard]]|March 4, 2002}}</ref><ref>{{DailyRef|making-magic/25-more-random-things-about-magic-2016-06-20|25 More Random Things About Magic|[[Mark Rosewater]]|June 20, 2016}}</ref> The idea behind the [[world]] enchantments was that they were magics so powerful, that they transported the battle to another [[plane]] altogether. Also, the set originally contained six cycles of cards based on the game of [[Wikipedia:Chess|chess]],<ref>{{DailyRef|arcana/legends-chess-2002-07-11|Legends of Chess|[[Magic Arcana]]|July 11, 2002}}</ref> with each color having a similar card for each of the six chess pieces; these cards did not make it into the set, although some of the abilities that were used in the theme were reused elsewhere. The expansion was originally named "The Legend Continues", to pay homage to the original game, but it was shortened to just "Legends" by those involved. [[Peter Adkison]] later asked to review the set they had created, and it was quickly accepted. Originally, Richard Garfield believed that it was all right for the larger expansions (such as ''Legends'' and ''[[Ice Age]]'') to optionally use [[common]] cards from the original ''[[Alpha]]'' set.<ref name="History"/> The ''Ice Age'' expansion, which included ''Alpha''<nowiki>'</nowiki>s commons, was originally to be released after ''[[Antiquities]]'', but ''Alpha'' was released while it was being created and it became obvious that the fans would not be pleased with rehashed commons so soon. ''Legends'', which had all new commons, was put on the fast track to be published in ''Ice Age''<nowiki>'</nowiki>s place, which was postponed until more new cards could be created for it. Development of ''Legends'' followed, which was complicated by communication issues. As the language found on cards was not yet standardized, it was sometimes difficult for the developers, who were across the country in Philadelphia, to understand what the cards were intended to do. After a face-to-face meeting between the design and development teams, however, many cards' intentions were clarified. There was little concern over casting costs, so when an effect was too powerful or in the wrong color, instead its casting cost was increased.
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