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==Themes and mechanics== [[File:Foretell helper card.jpg|right|thumb|Foretell helper card]] ''Kaldheim'' has a '''[[Tribal (theme)|tribal]]''' theme. Each [[Ten Realms|Realm]] is associated with two colors of magic and one creature type,<ref name="Norsing 1"/> with a particular strategy associated: *{{W}}{{U}}: [[Spirit]]s, [[foretell]] control *{{U}}{{B}}: [[Zombie]]s, [[snow]] midrange *{{B}}{{R}}: [[Demon]]s and [[Berserker|Berserkers]], [[boast]] aggro *{{R}}{{G}}: [[Troll]]s, [[ramp]] *{{G}}{{W}}: [[Human]]s, [[token]]s *{{W}}{{B}}: [[Angel]]s, "pseudo-[[surge]]" *{{U}}{{R}}: [[Giant]]s, "spells matter" and Giant [[Tribal (theme)|tribal]] *{{B}}{{G}}: [[Elves]], self-[[mill]] and Elf tribal *{{R}}{{W}}: [[Dwarves]], [[Vehicles]] and [[Equipment]] *{{G}}{{U}}: [[Shapeshifter]]s, [[changeling]] / "choose a creature type" tribal In lieu of the abandoned [[block]] model, [[R&D]] has found a new way to tie together the three non-core premier sets in a single ''Magic'' "year" (aka the fall, winter, and spring sets—using northern hemisphere seasons): they share a common mechanic. For ''[[Zendikar Rising]]'', ''Kaldheim'' and ''[[Strixhaven: School of Mages]]'' that is '''[[modal double-faced card]]s'''.<ref name="Challenge 2">{{DailyRef|making-magic/zendikar-rising-challenge-part-2-2020-09-07|''Zendikar Rising'' to the Challenge, Part 2|[[Mark Rosewater]]|September 7, 2020}}</ref><ref>{{WebRef|url=https://mashable.com/article/magic-the-gathering-zendikar-rising-reveal-shatterskull|title=New 'Magic: The Gathering' ''Zendikar Rising'' card makes rocks fall, everyone dies|author=Amanda Yeo|date=September 4, 2020|publisher=Mashable.com}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/628355870144741376/so-theres-an-article-around-on-mashable-that|title= Just want to confirm that this is accurate information?|September 4, 2020}}</ref> Modal double-faced cards have two faces, one on each side. When you play a modal double-faced card, you choose the face you're playing. The nonland MDFC's of ''Kaldheim'' all feature a legendary [[God]] creature on one side and a legendary permanent on the other. A returning mechanic is '''[[changeling]]''', which is used to make a cohesive set (like it was used in ''[[Lorwyn]]'' and ''[[Modern Horizons]]'' previously). Changeling is a characteristic-defining ability that grants the object it’s on every creature type. The mechanic is again tied to [[shapeshifter]]s. A new mechanic is '''[[foretell]]'''. During your turn, you may pay {{2}} and [[exile]] a card with foretell from your hand [[face down]]. You may [[cast]] it on a later [[turn]] for its foretell cost.<ref name="KHM mechanics">{{DailyRef|feature/kaldheim-mechanics-2021-01-07|''Kaldheim'' Mechanics|[[Matt Tabak]]|December 7, 2020}}</ref> Each card with foretell has a raven [[watermark]], alluding to [[Alrund|Hakka]]. Another new mechanic is '''[[boast]]'''. Boast adds a [[drawback]] to an [[activated ability]] which is referred as the '''boast ability'''. The drawback is as follows: a player can only activate the boast ability after the creature with the ability [[attack]]s and at most once each turn. '''[[Poison|Poison counters]]''' appear for the first time since the [[Scars of Mirrodin block]] as a one-off, on <c>Fynn, the Fangbearer</c>. Similarly, '''[[keyword counter]]s''' reappear since their introduction in ''[[Ikoria: Lair of Behemoths]]'', specifically flying counters (<c>Ascendant Spirit</c>, <c>Ascent of the Worthy</c>) and indestructible counters (<c>Tyrite Sanctum</c>). An unnamed mechanic, dubbed "'''[[Cremate]]'''", uses [[creature]] [[card]]s in the [[graveyard]] as a [[resource]]. Another theme is that several cards have triggered abilities that trigger whenever you cast your second spell in a turn.<ref name="Release Notes"/> ===Card types=== ''Kaldheim'' sees the second return of the '''[[Saga]]''' [[enchantment]] [[subtype]], after appearances in ''[[Dominaria]]'' and ''[[Theros Beyond Death]]''. They are [[multicolored]] for the first time.<ref name="Kaldheim Fest">{{YouTubeRef|kPuibfU7Xjc|Kaldheim Fest|channel=Magic: The Gathering|December 7, 2021}}</ref><ref name="Norsing 1"/> The [[supertype]] '''[[Snow]]''' also returns, and this time on non-permanents.<ref name="Kaldheim Fest"/> Snow doesn't really do anything by itself, but it can be referred to by other cards in various ways. Snow cards now have their own recognizable snow [[Card frame|frame]]. Each Draft Booster will include a Snow basic land slot and has a chance to be foil. There is a chance for one of the [[dual snow land]]s to take the Snow land slot. The set introduces the '''[[Rune]]''' and '''[[Shard (subtype)|Shard]]'''<ref name="Kaldheim Fest"/> enchantment types. Additionally, the set introduces the '''[[Niko]]''' and '''[[Tyvar]]''' [[planeswalker type]]s, and the '''[[Phyrexian]]''' [[creature type]] on a surprise appearance of [[Vorinclex]].<ref name="Kaldheim Fest"/> '''[[Coward]]''' finally appears as a creature type on the card, <c>Craven Hulk</c>. [[Wikipedia:Viking|Viking]] was considered as a creature type, but [[R&D]] decided against it.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/638081307473248256/was-viking-too-real-world-to-be-a-creature-type|title=Was viking too real world to be a creature type?|December 20, 2020}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/638160785001086976/hey-mark-just-a-little-confused-by-one-of-your|title=But.... it is a job title.|December 21, 2020}}</ref> Instead, Viking-esque creatures have the creature type [[Warrior]] or [[Berserker]]. Supporting [[party]] from the previous set, classes represented are either Berserker or one of the party, and appear more on usually classless races like Angels, Demons, Zombies and Trolls.
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