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Weatherlight Saga/Storyline in cards
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==Mercadian Masques== {| class="wikitable" |- !Cards!!Scene |- |{{card|Crash||MMQ}}||After narrowly escaping [[Rath]], the ''[[Skyship Weatherlight|Weatherlight]]'' crashes on the unfamiliar plane of [[Mercadia]]. |- |{{card|Tidal Bore||MMQ}}||A sudden tidal wave washes over the crashed ship, carrying her into [[Rushwood]] with [[Orim]] still inside. [[Gerrard Capashen|Gerrard]] and the rest of the crew make to reclaim it but are taken prisoner by a group of Mercadian soldiers that come to investigate the crash. |- |{{card|Orim's Cure||MMQ}},<br />{{card|Soothing Balm||MMQ}}||The wave was conjured by the [[Cho-Arrim]], a forest-dwelling group of rebels. They are mostly well-intentioned, but their primitive methods of healing force Orim to intervene on the crew's behalf. |- |{{card|Story Circle||MMQ}},<br />{{card|Reverent Mantra||MMQ}}||Orim learns that the Cho-Arrim believe the ''Weatherlight'' to be a sacred object foretelling the return of their god, [[Ramos]], who also fell from the sky. Slowly, Orim befriends the Cho-Arrim, eventually becoming romantically involved with their leader [[Cho-Manno]]. |- |{{card|High Market||MMQ}}||The rest of the crew is taken to [[Mercadia City]], a bustling marketplace city built atop an inverted mountain. As they are marched through the city's High Market, they manage to break free and escape. |- |{{card|Puppet's Verdict||MMQ}},<br />{{card|Conspiracy||MMQ}},<br />{{card|Magistrate's Veto||MMQ}}||Gerrard and [[Takara en-Dal|Takara]] later visit the {{card|Tower of the Magistrate}} to make a deal, only to discover that the magistrate is merely a figurehead controlled by Mercadia's true rulers, a race of intelligent goblins called the [[Goblin#Kyren|Kyren]]. |- |{{card|Charisma||MMQ}}||Gerrard agrees to train the Mercadian army in warfare in return for the safety of his crew and the army's assistance in reclaiming the ''Weatherlight'' from the Cho-Arrim. |- |{{card|Warpath||MMQ}},<br />{{card|Lunge||MMQ}}||Gerrard leads the {{card|Gerrard's Irregulars|title=soldiers}} into battle against the Cho-Arrim, who are no match for the newly-trained warriors. Orim finally manages to stop the fighting, but not before many Cho-Arrim are killed, including Cho-Manno. The army suddenly turns on Gerrard, keeping the ''Weatherlight'' for themselves, and the crew is again taken captive. |- |{{card|Honor the Fallen||MMQ}},<br />{{card|Renounce||MMQ}}||Orim grieves for the dead Cho-Arrim and condemns Gerrard for the attack. |- |{{card|Kyren Archive||MMQ}}||[[Hanna]], [[Sisay]], and Orim meet with the magistrate and Kyren, intimidating the goblins into striking a deal with them. In exchange for the crew's freedom, they agree to fly the ''Weatherlight'' on a mission for Mercadia, but to repair her they must first travel to the island city of [[Saprazzo]] to find an artifact called the <c>Power Matrix</c>, which Hanna identifies as part of the [[The Legacy|Legacy]]. |- |{{card|Dehydration||MMQ}}||To reach Saprazzo, they must first travel through the {{card|Dust Bowl|title=desert}} to the port of [[Rishada]]. |- |{{card|Soothsaying||MMQ}}||Once they reach Saprazzo they meet with the Grand Vizier, who recounts the Saprazzan myth of Ramos, who they believe to be a great artificer that brought the Mercadians to this world long ago. |- |{{card|Arrest||MMQ}}||Before they can claim the artifact, Orim is framed by the Mercadians for stealing it and killing its guards. However, Cho-Manno arrives, having survived the attack in Rushwood after all, and helps her clear her name. |- | {{card|Blockade Runner||MMQ}}||The group returns to Mercadia City with the Matrix. |- |{{card|Brawl||MMQ}},<br />{{card|Liability||MMQ}}||Meanwhile back in the city, Takara is slowly poisoning Gerrard's mind with hateful thoughts, leading to a fight between Gerrard and [[Tahngarth]] and the eventual suspicion that she is trying to turn the crew against each other. |- |{{card|Vendetta||MMQ}}||Takara reveals herself to [[Starke il-Vec|Starke]] to be [[Volrath]] in disguise, berating him for his treachery and ultimately killing him. |- |{{card|Uphill Battle||MMQ}}||Orim and the others break the rest of the crew out of jail, and Gerrard apologizes to Cho-Manno for his role in the slaughter of his people. The group splits up to recover the ''Weatherlight'' and find the [[Bones of Ramos]], five artifacts to be used in conjunction with the Matrix. |- |{{card|Haunted Crossroads||MMQ}},<br />{{card|Specter's Wail||MMQ}},<br />{{card|Ferocity||MMQ}}||Gerrard, Tahngarth, Sisay, and the disguised Volrath travel through the ghoul-infested [[Deepwood]] in search of the <c>Henge of Ramos</c>. |- |{{card|Sustenance||MMQ}},<br />{{card|Collective Unconscious||MMQ}},<br />{{card|Ley Line||MMQ}}||Near the Henge, they come upon a group of {{card|Vine Dryad|title=dryads}}. Through the latent magic of Deepwood, they bestow upon Gerrard the knowledge that Ramos was a [[Dragon#Dragon_engines|Dragon Engine]] programmed by [[Urza]] to protect a group of [[Dominaria (plane)|Dominarians]] from the [[Sylex Blast]] by planeshifting them to Mercadia, with their descendants becoming the modern Mercadians. They then meet {{card|Ramos, Dragon Engine|title=Ramos}} himself who agrees to give them the artifacts, but Volrath steals them and vanishes. |- |{{card|Subterranean Hangar||MMQ}}||Back in the city, Squee makes his way through an underground passage and finds the ''Weatherlight'' in a massive hangar, discovering that the Kyren and Mercadians are working with the [[Phyrexia|Phyrexians]] to build a fleet of skyships. |- |{{card|Unmask||MMQ}}|| Volrath captures Squee and reveals himself to Hanna and [[Karn]], forcing them to repair the ''Weatherlight'' for him. |- |{{card|Sizzle||MMQ}},<br />{{card|Tremor||MMQ}},<br />{{card|Crumbling Sanctuary||MMQ}}||Gerrard and the others return to Mercadia City, infiltrating the hangar and detonating explosive charges to destroy much of the docked fleet, causing the cavern to collapse. |- |{{card|Energy Flux||MMQ}}||Gerrard defeats Volrath in combat and the crew retakes the ''Weatherlight'', using the Bones and the Matrix to power the ship. |- |{{card|Cave-In||MMQ}},<br />{{card|Mercadia's Downfall||MMQ}},<br />{{card|Snuff Out||MMQ}}|| They blast their way out of the hangar and shoot down the rest of the fleet. Volrath gives chase in his ship the ''Recreant'', but it too is destroyed, and Volrath escapes through a planar portal back to Rath. |- |{{card|Tranquility||MMQ}}||Ramos reappears to the people of Mercadia, and the ''Weatherlight'' and her crew return to Dominaria to prepare for the Phyrexian invasion. |}
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